Design of the digital experience for the presentation of a product with a high cultural impact that transmits tradition and innovation, inspired by the indigenous communities of Colombia. It is the winner of multiple awards and recognitions at a global level since in a sustainable way it reduces the inequality gaps that some peoples still suffer today, such as the absence of electricity and light late at night.
By Wunderman Thompson + Edina
Global digital experience that allowed users to make exclusive pre-purchase of products through Uber Eats and the Adidas Puerto Rico online site, Bad Bunny's country of birth. In both cases all units were sold in less than 10 minutes.
By Wunderman Thompson for adidas
Design of the digital brand new digital experience in which processes were involved to define the target audience, establish key tasks and actions for the platform, develop and implement an information architecture scheme and land the navigation flows between the different pages, making it visible and evident the different types of resources and content that would be found there, taking into account the values and needs of the brand.
By Wunderman Thompson for Belleza Express
Digital experience that introduced the ADIDAS "Watch us move" campaign to Latin America, in which the main conceptual pillars, icons and downloadable products were presented to spread the brand's message.
By Wunderman Thompson for adidas
Design of the user interface for the campaign "Winning with Class" ("Gana con Clase") that using an 8bits style would allow students from different parts of Colombia and the world to access prizes by entering only their academic grades as a requirement as a way to motivate them to return to school and actively study after the pandemic.
By Wunderman Thompson for Pony Malta
A single page designed for the Montblanc brand as part of the launch of its new image, which would involve new packaging, a change in communication schemes and a renewed strategic approach.
By Wunderman Thompson for Montblanc
Design of the platform that would allow the brand's staff to register contestants, register points, carry out exchanges, manage internal processes and control the progress of the campaign internally.
By Wunderman Thompson for adidas
Design for the Italian brand Multix Trolley of the browsing experience, interaction and interface of a virtual configurator that would allow potential clients to put together the combination that best suits them from a large number of accessories and customization possibilities to facilitate the quotation process and purchase.
By RezzonicoDesign for Multix Trolley
Design of storytelling, characters and audiovisual interface for the participation of the Bracco brand in the ECR 2020 nuclear medicine congress.
By RezzonicoDesign for Bracco
Meetime is the first service for seniors that stimulates their participation in local events and the creation of new friendships through a community supported by a smart objects system.
By Angela Sanjuan, Giuglia Gambino, Juan Fuentes, Paula Lozano, Valeria Quiroga, and Xinyi Xion.